We now have a working pipeline for wireless VR that can simultaneously be high performance (computationally and/or graphically). Here is a flow chart:
Despite how many different parts there are, it works reliably.
Here are the next steps to improving it:
- Replace Garfield with the render cluster in the Andrews Information Systems Building.
- Replace NVIDIA Gamestream and the Moonlight app with our in-house encoder / streamer / decoder solution that is currently in the works.
- Allow for simulation software besides Unity
- Replace the current VR headset with something nicer (already purchased, not yet tried).