We’ve made significant progress recently figuring out how to render video for the Cyclorama, getting Unity working with it, and streaming video in.
Rather than expound on what we’ve learned here, I will refer you to the two new documents I posted to the ICATDrive. One is one the pipeline for rendering from Maya to the Cyclorama, and the other describes the details of the various types of input for the Cyclorama (e.g. video, image sequences, and streamed video). If you’re interested in using the Cyclorama, please refer to these documents for information on how to get started on getting your content ready to be played!
We’ve also been testing out a lot of content and a LOT of people have been through to look at it. Yesterday we brought through two classes from Graphic Design (students from the classes of Katie Meaney and Patrick Finley) with the intention that they will spend some class time making projects for the Cyclorama. They were enthusiastic about the possibilities, and we’re excited to see what they might come up with!