Sports simulation

Although I haven’t posted in a while, a lot of projects are continuing to develop.  In fact, there are number of posts I will be making in the forthcoming week with some project updates and new projects.

For today, I just wanted to show some images of the sports field Lucas Freeman (Creative Technologies MFA student) modeled for us.  Although this isn’t an official project yet, I’ve been working with Robin Queen in BEAM and Todd Ogle in TLOS to start prototyping two sports simulations.  The first is a soccer simulation for VR, which Robin can use in her biomechanics lab to make users feel like they’re actually on the field, in a real soccer situation.  She can then capture data on how they react to investigate various sports injuries.  The second is a football simulator, designed for quarterback training.  They might be in the Cube or in Perform studio wearing a headset and seeing various game scenarios.  They then throw the ball (into a net!) based on that stimuli.  That’s the very basic outline of the ideas, and you’ll hopefully continue to see those take shape over the coming months.

We already have the functionality in place for these things, so the next step was to get some modeling done.  See the images below.  Next week, we will do some mocap to capture animation for the virtual players that will go into the simulation.  Cool stuff, great job Lucas!

 

Author: Zach Duer

Zach Duer is the Immersive Environment Specialist at the Institute for Creativity, Arts, and Technology (ICAT) at Virginia Tech. He facilitates faculty and student projects in ICAT facilities by developing interfaces and generating content. He is also an educator, artist, musician, and performer.

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