Tissue Scaffold VR

Professors Chris Williams (Mechanical Engineering, Engineering Education) and Tim Long (Chemistry) along with grad student Joseph Kubalak are interested in using the Cube to explore the deviation between 3D models and the 3D printed physical manifestations of those models.  So far, we have explored two models – a tissue scaffold (normally about thumbnail size) and a dental model.  These models were printed and then CT scanned.  The scans were converted into meshes, and analyzed for the difference between the scanned version of the physical object and the original 3D model.  That analysis was applied to to the models as color.  At that point, they sent me the scanned meshes (with vertex color) and I tossed them into Unity so we could explore them in the Cube with our tetherless VR setup.  Here are two quick videos showing what they’ve been looking at:

Author: Zach Duer

Zach Duer is the Immersive Environment Specialist at the Institute for Creativity, Arts, and Technology (ICAT) at Virginia Tech. He facilitates faculty and student projects in ICAT facilities by developing interfaces and generating content. He is also an educator, artist, musician, and performer.

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