The Economical and Sustainable Materials Strategic Growth Area may be getting a new building. Andres Salazar Del Pozo, a Master in Architecture candidate, was recruited to create an architectural visualization. He brought his model to me, and I put it into Unity so we can do VR walk throughs in the Cube! This is still a work in progress as Andres continues to develop the model and we make it look better in Unity, but check out how it’s going so far!
With the initial phase of development complete, Belle2VR has garnered interest around the world. We’re happy to send the software to anyone that’s interested, and we plan to open source the entire thing soon!
Here are some folks in the High Energy Physics Group at the University of Hawaii Manoa trying it out:
Leo took a laptop and Oculus kit to the Belle II General Collaboration Meeting at the KEK laboratories in Japan and set it up in the lobby:
We hope to continue development and distribute this educational software as widely as possible!
The meteorological visualization project now has an app to show off the work we did! You can use your phone to see the tornado visualizations, and if you have a Google Cardboard or similar VR headset for a phone, you can see them in VR!
It’s currently Android only, and it requires your phone to have a gyroscope to work.
Check it out on the Play Store, it’s free!
The ICAT SEAD grant funding for the project BelleIIVR – Subatomic Particle Physics in VR, is coming to a close. Over the last year, we successfully created a virtual reality visualization of the Belle II detector, and tested it in the Cube with physics students. Now, we’re working to integrate the interactive visualization into the undergraduate nuclear & particle physics curriculum at Virginia Tech. We made a video to describe the project and show off our new footage:
When BelleIIVR is used at Virginia Tech, we have the privilege of using the Cube as a lab for untethered, locomotive VR. However, we would also love for people around the world to be able to learn and get excited about particle physics using this visualization. So, we’ve created versions that can work just with the Oculus and a controller, or even just with mouse and keyboard at a computer. Eventually, we may even release a version for mobile platforms. Leo Piilonen will be taking an Oculus version of the simulation to the Belle II General Collaboration Meeting, for the Belle II team as a whole to see. Besides becoming part of the curriculum at Tech, we’re also excited to apply for additional funding to continue building out the simulation and adding more features.