What Bends

In the spring semester, I worked in collaboration with Erika Meitner (poetry), Charles Nichols (music), and Rachel Rugh (dance) to create a multimedia performance in the Cube, What Bends.  I used the cyclorama for surround video throughout the piece, and during one section we also used the motion capture system to allow Rachel to use her hands to draw video onto the screen.  Charles performed live with electric violin and electronics, using the massively multi-channel sound system in the Cube and also processing and spatially distributing the poetry readings by Erika.  We performed What Bends 5 times in total, on March 11 and May 6, 2017.  It was a fantastic experience working with them, and we’re all pleased with what came out the other side.

Documentation or it didn’t happen:


Materials SGA Architectural Visualization

The Economical and Sustainable Materials Strategic Growth Area may be getting a new building.  Andres Salazar Del Pozo, a Master in Architecture candidate, was recruited to create an architectural visualization.  He brought his model to me, and I put it into Unity so we can do VR walk throughs in the Cube!  This is still a work in progress as Andres continues to develop the model and we make it look better in Unity, but check out how it’s going so far!

Belle2VR Around the World!

With the initial phase of development complete, Belle2VR has garnered interest around the world.  We’re happy to send the software to anyone that’s interested, and we plan to open source the entire thing soon!

Here are some folks in the High Energy Physics Group at the University of Hawaii Manoa trying it out:

Leo took a laptop and Oculus kit to the Belle II General Collaboration Meeting at the KEK laboratories in Japan and set it up in the lobby:

We hope to continue development and distribute this educational software as widely as possible!

VT Virtual Weather

The meteorological visualization project now has an app to show off the work we did!  You can use your phone to see the tornado visualizations, and if you have a Google Cardboard or similar VR headset for a phone, you can see them in VR!

It’s currently Android only, and it requires your phone to have a gyroscope to work.

Check it out on the Play Store, it’s free!



The ICAT SEAD grant funding for the project BelleIIVR – Subatomic Particle Physics in VR, is coming to a close.  Over the last year, we successfully created a virtual reality visualization of the Belle II detector, and tested it in the Cube with physics students.  Now, we’re working to integrate the interactive visualization into the undergraduate nuclear & particle physics curriculum at Virginia Tech.  We made a video to describe the project and show off our new footage:

When BelleIIVR is used at Virginia Tech, we have the privilege of using the Cube as a lab for untethered, locomotive VR.  However, we would also love for people around the world to be able to learn and get excited about particle physics using this visualization.  So, we’ve created versions that can work just with the Oculus and a controller, or even just with mouse and keyboard at a computer.  Eventually, we may even release a version for mobile platforms.  Leo Piilonen will be taking an Oculus version of the simulation to the Belle II General Collaboration Meeting, for the Belle II team as a whole to see.  Besides becoming part of the curriculum at Tech, we’re also excited to apply for additional funding to continue building out the simulation and adding more features.

ICAT Honors class gets visit from Science Museum of Western Virginia

(This semester, I’m teaching an Honors course all about ICAT. We spend each class period in a different ICAT studio or on a different ICAT project. This is the last in a series of guest blogs from my students. Enjoy! ~Phyllis)

From guest blogger Willow Pedersen:

This week, Hannah from the Science Museum of Western Virginia visited our class. With her, she brought water cups, plastic Easter eggs, water balloons, rubber bands, paper clips, and more. Our challenge was to make an object with neutral buoyancy, meaning that it floated in the water, but didn’t sink down or float up to the surface. Almost everyone started with the Easter eggs. My partner, Adham, and I did this. We glued over the holes so that more water wouldn’t come in. Adham explained to me that there was an air pocket in the egg, which I hadn’t realized, so we needed to weigh it down. We cut paper clips to try to weigh it just enough but ended with a final strip of rubber band (the metal was just a little bit too heavy). We watched our classmates experiment with bottle caps, corks, and masking tape.

Once Hannah saw that Adham and I were finished, she gave us another task: create a neutral buoyant object without using an egg. We started this task with a bottle cap and foam, weighed down with buttons. When we realized it wasn’t heavy enough, we reused our paper clip clippings from the Easter egg, which was slightly more effective. While we didn’t get the second object neutrally buoyant, we were one of t  he only groups to successfully complete the first task.

Hannah has all age groups do this activity. It is called problem-based learning, learning from the process of solving a problem. Hannah explained that younger groups tend to find solutions more quickly because they are less intimidated and discouraged by failure. Problem-based learning is informal—we don’t actively seek to learn from the process, but we do. From this, I learned that Easter eggs have air pockets in them, a hot glue stick can be pushed down to get more but the stick will turn into glue before you can get it all out, and foam gets waterlogged and eventually sinks. I went into this to solve a problem, but I ended up learning.

In the context of museums, Hannah said, much of learning happens from experimentation. The Science Museum of Western Virginia has a Scratch area that allows children to program a caterpillar to move from one point to another. It teaches children the fundamentals of programming as they use the program.

What surprised me most about today’s class was how different museums can be. Though I hadn’t thought about it, I realize that a science museum is totally different from an art museum, and it has to be. While children or adults can interact with exhibits to learn about science, that’s just not possible with art. One of my favorite museum moments, in which classroom learning translated to an emotional understanding, was when I visited the Holocaust museum in Washington, DC. There was a room with the shoes of the victims. There were so many pairs, and the pairs represented more people. It was overwhelming and put so much into perspective.

In reference to SEAD, Science, Engineering, Art, and Design, I would say that from the scientist’s perspective, museums use all four. Art and Design are used to come up with exhibits, science and engineering to build them. From a visitor’s perspective, I am concerned only with Art and Design because that is what I see and what I interact with. In the future, museums will be even more interactive. I think as we rely more and more on the internet for our learning, museums will be a supplement. They have physical representations of what we learn about formally. I think paintings may become 3D. At least when 3D Holograms become more popular, there will definitely be interactive holograms in museums. I think there will be museums devoted solely to technology, like the evolution of computers, and tours may not even be given except for guided audio tours. However, I think museums will still use problem based learning to encourage experimentation, and therefore, successful informal learning. Though museums are not necessarily on the forefront of people’s minds, museums fill a niche unlike any other, and a world without them just wouldn’t be as full.

Willow Pedersen: Business. Music. Poetry. Data. Leader/learner. Incredibly lucky to love my life. Inspired to help others love theirs.

Albemarle County High School visit to Cube

A few days ago, about 30 high school students interested in VR came to visit Virginia Tech.  They toured Doug Bowman’s 3D Interaction Lab in the Perform Studio, the DAAS studio, and the ARC Visionarium.  They were a great group – very enthusiastic about the opportunities here at Tech.  Here’s a photo album of their visit they were kind enough to share!


ICAT Day 2017

Yesterday was ICAT Day!  A lot of amazing projects at the nexus of science,  engineering, art, and design from around the university were exhibited.  Check out the Flickr photo roll here:

ICAT Creativity and Innovation Day 2017

Also, some local news stations were there!  Here is their coverage:



Two of the major projects I’ve spent time on this year, VR Physics and Vauquois, were present at ICAT Day.  I will be posting more soon showing the outcomes of these projects as we finish wrapping up for the semester, but for now I will just post a couple of photos from ICAT Day.

Honors class explores evaluation of informal learning

(This semester, I’m teaching an Honors course all about ICAT. We spend each class period in a different ICAT studio or on a different ICAT project. This is another in a series of guest blogs from my students. Stay tuned for more. Enjoy! ~Phyllis)

From guest blogger Eliza Hong:

Our class on Monday centered on the importance of evaluation of projects and specifically in application to ICAT day. Dr. Julee Farley came to share her knowledge on evaluation with us and also led us through an activity where we came up with novel and cheap ways of evaluating something like ICAT day.

Summative evaluation is evaluating a project’s outcome, whereas formative evaluation centers on the process while the project is happening. Dr. Farley explained why these types of evaluation are important, and also the difference between evaluation and research.

Before giving us any information, Dr. Farley had us group in three groups to come up with novel ways to evaluate ICAT Day, leaving even what we evaluating up to the groups. By not giving us prior information, the idea was that we would come up with more broad ranging ideas. For this project, we were given several guidelines: the solution had to be novel (which mostly meant no surveys), cheap, not bothersome, and not collect any personal information. Our groups centered on evaluating how many people visited the exhibits, and which ones were visited most often. The first group talked about a bingo game that would be filled out with stickers from each exhibit. Prizes would be given out to those who won the game or filled out the entire sheet. Having different stickers each hour would also indicate how long a given person had stayed. The second group came up with the idea of an app that would explain exhibits to people (Pokémon Go –style?) and possibly track them. My group had very (er-) interesting ideas, from voodoo dolls to food to destruction. We settled on a passport idea that participants could decorate with items from each exhibit, similar to the idea of the first group, of tracking which exhibits were visited more often.

We then talked about the ways that ICAT Day was being evaluated and had been evaluated before. Phyllis told our class that something similar to the sticker-at-the-exhibits idea but with stations at several corners instead of all the exhibits. We were then given an overview of the survey-heavy methods for evaluating ICAT Day, although a new position was just created to be a “Creative Evaluator.” For now, we were told, this position would consist of counting things, inspired by a commercial of the man who broke the record running the Appalachian trail (how many hamburgers he ate, Red bulls he drank, etc.) We finished off the class by assigning everyone to different shifts for volunteering on ICAT day. All in all, evaluation was presented in a new light to me, as something that was meaningful and could improve projects, and we get to have a part in it for ICAT Day.

Eliza Hong is a student bombarded with fresh ideas out of ICAT (Institute for Creativity, Arts, and Technology) at Virginia Tech, wanting to make the world a better place while finding her own mission. Eliza is hoping to transfer into industrial design; she is interested in interdisciplinary creativity.

Honors class: Communicating Science with Improv

(This semester, I’m teaching an Honors course all about ICAT. We spend each class period in a different ICAT studio or on a different ICAT project. This is another in a series of guest blogs from my students. Stay tuned for more. Enjoy! ~Phyllis)

From guest blogger Chad Biever:

Well, score a victory for the non-traditional classroom experience. This week’s class took us beyond the traditional classroom lecture and beyond even the less-traditional lab tours. Instead, we played a series of improvisational theater-inspired games to help us learn to communicate science to the public. We then discussed the importance of being able to communicate science and the challenges we may face in trying to do so, and how these ideas may be applicable in the future.

List out the activities we did, you would be hard-pressed to show how they teach us to discuss science. We opened with a name-learning game that connected every person’s name to an action related to an activity they liked to do. This seemed more successful than the many name-learning exercises I’ve been subjected to over the years. We then moved into a game that had us standing in a circle and looking to make eye contact with another person in the circle. If that person you see said “yes”, you would move to take their place. Move too early, and you were out. While the word “yes” lost all meaning after a while (and left me wanting to listen to 90125), it did show some principles of conscientiousness while working with others. Another game that had us having to call out an assigned number as it constantly shifted sought to teach similar ideas.

Perhaps the most interesting game happened in the middle of the class. We were first asked to make a circle. Then we had to make a letter A. Then a letter P. We had our right to speak taken away. Then a letter S. We lost our right to gesticulate. Then a letter Q. Then a circle again. Everything was going smoothly. Then a T. Then an M. Then an elephant. That threw a wrench into our plans. Without any way of communicating besides body position and facial expressions we had difficulty coming to an agreement about whether we were making a 2D or 3D elephant, an elephant face or a full elephant, or a what any of this stuff looked like anyway. This was interesting, since our ability to make letters was improved by not being able to talk. When the goal was clear, the nonverbal cues and subtle elements who took on leading and following roles proved more beneficial to communication. When there was more intensive thinking involved, verbal communication became necessary. This called attention to the importance of nonverbal cues in communication, a fact that often gets lost in my particular world of engineering memos and diagrams.

I’m in the College of Engineering, and engineering as a subject area lives downstream from science. Transferring knowledge from science to engineering is usually done through the trusted mediators in the Engineering Science & Mechanics field, the most feared of all engineering disciplines at Tech. But surely the profession would be well served by greater understanding of science. It increases the number of things that engineers can consider in their design processes, and thus design against a greater number of failure cases. Engineers would also be well served to see examples of how design and maintenance is handled in areas outside their own; you can look at the biology-inspired machines of Boston Dynamics to see examples of the creativity that can be unlocked when this occurs.

Engineers can also use theatrical techniques to explain their own field. Engineering is a tricky discipline to explain to the general public, since much of the field is, frankly, a bit dull. Even explanations of cool stuff like robots tend to either devolve into technical jargon or stay at a surface-level discussion. Since engineering affects just about everything in the world these days, it seems unwise to keep the public out of the loop. Finding out-of-the-box ways to interest the public will require thinking clearly about what would interest people outside of the engineering bubble by analyzing what they would emotionally connect to. Then we could develop engaging ways to hold public interest.

Communication is fundamental to accomplishing anything in STEM fields, yet it is heavily deemphasized in favor of technical knowledge. To be sure, many engineering majors would rather solve heat transfer problems than hold a conversation with a stranger anyway. But through entertaining games and exercises, perhaps we can make some headway and show STEM professionals what a delight it can be to share your knowledge with somebody else and have them understand completely.

Chad Biever is a mechanical engineering student trying to escape the typical engineering design team experience and find new ways to solve problems. He has particular interests in robotics, 3D printing, and part design work.